Basically, when traveling overland a d6 is rolled each day against the table below and subsequent tables as appropriate. As with the Death & Dismemberment table, I've borrowed ideas and results from others.
| d6 |
Result |
Notes |
| 1 |
Mishap |
Roll
1d6 on the mishap table below |
| 2 |
Encounter |
Roll
on the appropriate encounter table by terrain type |
| 3 |
No result |
|
| 4 |
No result |
|
| 5 |
No result |
|
| 6 |
Boon |
Roll
1d6 on the boon table below |
Mishaps:
| d6 |
Mishap Result |
Notes |
| 1 |
Lose an item |
Each
player chooses an item(s) at DM's discretion from their list and makes a WIS
check; failure indicates the item was lost or damaged beyond repair. |
| 2 |
Hazardous Weather |
Find shelter or make
a WIS or CON check. Failure causes 1d3
dmg. Lose the day's travel or take
double damage to move 1/2 |
| 3 |
Hazardous Terrain* |
Make
a WIS or CON check. Failure causes 1d3
dmg. Move 1/2 |
| 4 |
Become Lost* |
Party
guide makes a WIS check; success means you only move half normal movement as
you find your way. Failure indicates
you've become lost and cover no ground today. |
| 5 |
Turned Around* |
Party
guide makes a WIS check. Failure
indicates the party emerges from a random hex edge instead of the intended
one. |
| 6 |
Bogged Down |
Slow
going today; move at 1/2 normal rate. |
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| *
When following a clear path/ marker or being led by a guide with the wilderness lore background special ability, treat this result as no result on
table above. |
Boons:
|
| d6 |
Boon Result |
Notes |
| 1 |
Making Good Time |
Travel
20% Further Today |
| 2 |
Making Great Time |
Travel
50% Further Today |
| 3 |
Find an Item |
Party
selects a common item from the equipment list at DM's discretion and makes a
WIS check. Success indicates this item
has been found. |
| 4 |
Learn Something new |
Through
observation, experimentation, practice or epiphany the party has learned
something new on their travels today.
Each member receives 10 xp per character level. |
| 5 |
Discover an Ally |
Meet
an individual appropriate to the area who will befriend and/ or help in
some small but meaningful way to the party. |
| 6 |
Discover a Minor
Location |
Discover
a Minor Location and an opportunity for aid, XP and/ or treasure. |
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